Thoughts on Chapter Five in Bravely Default

Warning: there may potentially be spoilers ahead.

I’m a major fan of Bravely Default. I love the characters, I love the story, the art style, the unique take on turn-based combat, and the soundtrack of course. (All hail our lord and savior Revo, who is making a return in Bravely Default II.) I still have year to beat the game, but I am working on it as we speak. I spent 40 grinding, which is why it’s taken me so long to get through the plot, but when you play the game, you understand why. There’s a good incentive for grinding. Anyway, once that was done, I finally got the rest of the job classes I was missing, at least, the ones I could access, and progressed the story.

At that point, I finally made it to Chapter Five. For anyone who doesn’t know, this is a point in the story where the story sort of repeats itself in a way. You have to go around the world again and re-awaken the Four Crystals of Light, and every single boss you’ve fought in the game is back for you to thwart again. Before going into the game, I’d heard complaints about this part of the game. Perhaps it’s because I’m not far enough myself, but I don’t quite understand the complaints. People talk about it being redundant and boring, which I can understand. It is redundant, I will agree with that, but you’re not just playing the same part of the game all over again. It’s much more than that.

That is where my love for this part of the game comes in. The moment I heard the familiar voice greeting Tiz back in Caldisla after entering the Holy Pillar, I got chills. When I saw that it was just Tiz in the inn, I was a little worried. It made me wonder if the entire story as a whole would just reset, like what I’ve heard Bravely Second does if you don’t press the Start button at a certain point in time, but once the rest of the group come back up talking about how weird everything is, my worries disappeared.

Sure, the plot sort of “reset” itself in a way, but not in the way you might think. After the four protagonists discussed the matter and looked around a little, they realized that it wasn’t time travel. They were in another version of the world they knew. The people who entered the Holy Pillar with them aboard Grandship also were aware of these changes, so not everything was the same.

One of my favorite elements of this parallel world deal was how the boss fights were treated. The fights are pretty much the same as they were in the initial world, only they have higher stats, essentially. It wasn’t the fights themselves, however. It was the context behind them. Many of the bosses acted as though they knew the protagonists, some of them seemed confused by their existence. Some of them even had an inkling that they didn’t belong in that world.

The first time you fight all these bosses, they feel like such evil, almost stereotypical villainous archetypes. However, when you fight them the second time, they suddenly feel more human. Even the protagonists suddenly start feeling bad for killing some of them. The best/worst part is that it’s all optional. You could go this entire chapter without killing these bosses, but you do it because you want to see everything the story has to offer. That’s the case for me, at least. I admittedly did feel bad killing some of them. I suppose that’s the genius behind this game.

Regardless, all of this is to say that Chapter Five of Bravely Default is actually really good. Despite its redundancy, the narrative finds a way to make the game feel fresh, and show you that there’s more than one side to everything. Now after writing this, I’m in the mood to play more, so I think I’ll do just that. I hope you all have a wonderful day!

Thoughts on Final Fantasy VII Remake

With all the hype surrounding games coming out soon, Final Fantasy VII Remake has been one of the many incredible games announced to come out soon. The original Final Fantasy VII had such a major impact on the gaming world in 1997 that it seemed near impossible to reach that level with a remake.

Enter Square Enix.

They managed to capture the original essence of the game so well while making it feel like a new game entirely in such a perfect way that it’s unbelievable. The characters feel more alive than they ever have, the world feels fleshed out and refined, and the music is the best we have ever heard it. Bringing back original composer Nobuo Uematsu was an incredible move on the dev team’s part, because the reorchestrated soundtrack does more justice for the original music than expected. If you have a PS4 and you haven’t tried it yet, the demo is available for free on there. Feel free to give it a go if you want to feel how it plays!

My history with Final Fantasy VII is a little strange, I’ll admit. I actually have an old YouTube video from two years ago where I discussed half-assed reasons why I didn’t like the game at the time. Which is ironic when you consider what this blog page is all about. My philosophy on video games has changed so much in recent years. If you’re interested in watching past me try to explain stuff that doesn’t make sense, here is the video for you.

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My history with Final Fantasy VII began when I was about 14 years old. I was just getting into the series at the time. Before I was 12, I didn’t even know what Final Fantasy was. All I knew of it was the name. My love for the series started with a classic DS game called Ring of Fates, which was part of the Crystal Chronicles spinoff series, and the GameBoy Advance port of Final Fantasy IV. Both games inspired my love of the series, and the latter was what sparked my love for combining fantasy with sci-fi.

I had more access to the internet when I was 12 years old, so when I was working on my books at the time, I would listen to music from the Final Fantasy series almost exclusively. I was obsessed with Uematsu’s work, especially with the music from his former band The Black Mages. Combining metal and rock with Final Fantasy music? Count me in.

Once I started high school, many of the people I met there were fans of the series and helped me access it a little more. By that, I mean introducing me to the age-old solution for playing games when you’re part of a middle-lower class family: emulation. Sure, it’s illegal, but my rebel teenage self didn’t give a rip. (Full disclosure: I still use emulators, but only to play games I already own legally on my computer and to play fan translations of Japanese SNES games. Even then, I still buy legal copies of said Japanese games when I can afford them for the sake of legality.)

I finally looked into the rest of the series and played the games my old 1GB Windows XP computer could run, which was pretty much anything for NES, SNES, and GBA. One game I always wanted to play myself was the aforementioned Final Fantasy VII. It was one of the games in the series that always seemed to evade me for the longest time. I knew the gist of the plot, the characters, and I’d heard the incredible soundtrack, but never got to play it. I saw a few episodes from a Let’s Play for it back in the day (by the YouTuber HCBailly, if anyone’s interested; he’s a great RPG YouTuber and I’d recommend checking his stuff out), and I even saw the movie Advent Children multiple times and played Crisis Core, but other than that, I never got to see the game firsthand.

It wasn’t until I was 18 years old and working full time that I got the opportunity to try Final Fantasy VII for the first time. I got the port of it for the PS3, and I did enjoy it, though over time, I began to wonder why it was so beloved. Like I mention in the video I posted, most of the Final Fantasy hoodies I found online were for Final Fantasy VII. Nowadays, I understand why, but back then, not so much, and it annoyed me, which, for some reason, ruined my experience at the time. I have no idea why. I was young and dumb, apparently.

A couple years ago, however, I finally gave the game another shot and pushed past the point in the game I never made it past. I reached the point where you learn the story of Red XIII and Cosmo Canyon, and I cried like a baby. It was that point in the game where I finally understood why this game was so beloved. It wasn’t just an overhyped game. It was a storytelling masterpiece. The cinematic elements, the character stories, the music, everything about it was perfect. Save for a few typos, but almost every game, if not every game, has a typo somewhere.

I still have yet to beat it; I got to the final Sephiroth fight about a month ago, but he just spammed status ailments on my party and I could never beat him for that reason (I can only blame myself for not being as prepared as I expected), but still, I got to experience the rest of the game in my 70-hour playthrough, and it was amazing. There were very few parts of the game I actually disliked, and they were just minigames. I loved everything else about the game.

With the release of the demo, I was immediately on it. I initially had my doubts, like I’m sure many people did. Or perhaps it wasn’t as much “doubt” as it was reluctance. The original Final Fantasy VII tells its story in such an incredible way. It was anyone’s guess as to whether it would feel the same, or even better.

I can confirm that it truly does the original game justice. Of course, that’s just my opinion and you can form any opinion on the game you’d like, but I personally love it. Cloud’s snarky attitude is back, the members of AVALANCHE feel more alive and fleshed out than they ever did, the combat feels fluid and smooth and combines turn-based with real-time combat perfectly, the writing is clever, witty, and somehow different from the original enough to feel fresh, but also similar enough to where you can tell it’s the final draft version of the original script. Not to mention the soundtrack. The reorchestrated music still gives me chills. It has what’s called a “dynamic soundtrack”, where the music fluidly changes depending on the circumstances, like whether or not you’re in battle and such things like that.

All in all, I can safely say that this remake is going to be mind-blowing to those willing to let their minds be blown. When you play it, go into it with an open mindset. Whether or not you enjoy it will be up to your own personal tastes, but if you were a fan of the original and are willing to adapt to the new combat system (which is really easy to get the hang of, especially for someone like me, who sucks at action-based combat), I think you’re really going to enjoy this game. I may even start a playthrough of it on the day of release on my Twitch and YouTube. We’ll have to see.