Tokyo Mirage Sessions #FE – First Impressions

I love this game and its music so much, and I’m only an hour and a half in.

Let me give you a bit of background regarding this game. I first heard of it back before I was even into the Shin Megami Tensei series. Hell, it was before I even played Persona 3, so I wasn’t quite familiar with Atlus back then like I am now. All I knew was that it was some crossover between Fire Emblem, a series I had become well-acquainted with over the years thanks to my co-author, and Shin Megami Tensei, a series I’d only heard of, and I was interested in seeing what it was like.

I bought the game digitally when I had just gotten my Wii U and gave it a try. From what I can recall, I enjoyed it. Like most modern Fire Emblem games, it’s full of fan service, but when you set that fact aside, it’s a pretty solid RPG. The music is great, the dialogue is well-written, the visual style is very vibrant and unique, the gameplay is rather reminiscent of Persona 3 Portable‘s system.

Instead of using the “1 More” system or “press-turn” combat from its parent games, it uses a fun “Session” battle system. Attacking an enemy’s weakness will allow your allies to use special Session skills as long as your attack meets the criteria required for their skill to activate. It’s simpler than it sounds, but it’s a great and very unique system!

Well, I ended up needing to delete the game due to storage issues, but whenever I tried to reinstall it, it would give me an error and wouldn’t work. I finally just invested in a physical copy, and totally forgot I ordered it until it arrived today, as a matter of fact. I wanted to wait until a little later in the evening to play it, since I usually like to spend time with my family when I’m off work.

I excitedly put the game in and when I started it, I was thoroughly impressed with its overall presentation. Some people may find it cheesy, but I love that about it. It does not at all feel out of place. Even though it’s technically a Shin Megami Tensei game, it feels like it would totally fit as a mainline Persona entry. Atlus really did an incredible job on this sorely underrated game. Even though I hear the US release was heavily censored in comparison to the original Japanese version, I honestly don’t care that much about that. The game is just sheer fun.

Like any other Shin Megami Tensei game, the difficulty is, well, I wouldn’t say too difficult, but when playing on Normal mode like I am, it feels well-balanced. It provides just enough of a challenge to not feel unfair, but to where it feels like you actually need to provide thought and strategy into what you use your turns for. Like I mentioned before, buffs and debuffs are your friend, especially in the first boss fight. Even though I had all my party members up to level 5 by the boss fight in the Prologue, it proved to be quite a challenging fight. Fortunately, two of the protagonists both learn buffs to boost offense and defense for the whole party by the time they reach level 5, so that helped quite a lot.

All this rambling aside, I just want to say that even though I just started this game, it was well worth the money, and listening to “Reincarnation” just makes me so happy. I can’t wait to play more of this game. I’d highly recommend picking it up if you can if you like RPGs in general, especially if you enjoy Fire Emblem, Shin Megami Tensei, Persona, or preferably, all three.