As of now, the demo version of The Crystal’s Tale, the game I’ve been developing, has been uploaded! Feel free to give it a look here.
I’m not what you’d call an expert developer. Hell, I’m hardly a developer as is. I only know basic coding for games, and I generally work with premade engines like RPG Maker and such so I only have to worry about the game itself. Even so, I find that developing a game, especially as a solo developer, has been a whole chore in itself.
For well over a year, I’ve been using RPG Maker MV to create a story-driven fantasy RPG called The Crystal’s Tale. This game is inspired by the plot of the first novel I have ever written and maintains the original concept while taking the many things I’ve learned over the past 17 years as an author into consideration. And in that past year, I have completed the Prologue chapter, and as of this article being written, I am still not done with Chapter One.
It’s not like what I’ve created is short, either. For only being the prologue and first chapter, the game has quite a bit of substance to it, lasting almost four hours long counting the duration of the optional dungeon. (Even then, the optional dungeon takes up about an hour or less depending on when you choose to go in.) But still, for how long I’ve been working on it, you would expect that I would be a little further along in the process. That’s what I assumed, at least. That’s a long time to be working on a game.
But of course, there are more factors in this process than have been accounted for. Life events and changes, work, other creative endeavors (I’m an author first and foremost, so the game comes secondary to my writing work), the list goes on. However, even if you take those out of the way, I still probably wouldn’t have been finished with the first chapter yet. Why is that? Because of the work that goes into making a game by yourself.
When you’re a solo developer, you are the whole dev team. You’re the writer, the programmer, the artist, the music composer, the director, the producer, and so much more, even when using an engine as simple and easy to use as RPG Maker. RPG Maker has some amazing artwork, music, and sound effects built into the engine, which are amazing as placeholders or if you just want to make a game with the default assets. I’m using the art in the engine for now since doing all my art for this game that will potentially last 30-80 hours would take much longer, and I want the base game finished before I do all of that.
However, there is something I am doing that impedes my progress, and that is composing every single track in the game.
I have a background in music. Nothing extensive; I took four months of music theory, eight years of choir, a couple years of musical theatre, and I’ve been experimenting in music composition since I was 14 years old. And as a fan of video game music, developing my own game and putting my own music in it sounds ideal. But with this, the problem lies with the fact that I want the soundtrack to have a unique song for almost every situation. I even want the main battle theme to change every time you start a new chapter. Doing this, though, results in me stopping the progress of my game for weeks, sometimes months, until I get the music I want written. That’s just how my work flow has been, since I’m not always in the mood to work on my music.
With that being said, it will likely take plenty of time for me to get this game finished, especially as a solo developer who is way too determined to make sure the soundtrack is as good as can be. However, I am excited to share it with you guys. I plan on releasing it completely for free to the public once it is finished, and I will provide updates here! If you are familiar with RPG Maker and have any suggestions or tips or anything, feel free to let me know!
Here are some samples of the game’s soundtrack so far!
I’ve been on a Final Fantasy kick the past few days, going back and playing a bunch at once, which is never a good idea, but I like to keep my options open, so I generally play multiple games at a time instead of focusing on one. (Gotta love starting with a run-on sentence.) But after playing them for a while, I got to thinking about my feelings regarding the series. Primarily, the fact that my tastes have changed.
Growing up, Final Fantasy IX was my go-to game, at least until my PS1 broke. Then I just got the port on the PSP and PS3 before it was released on the current gen consoles. There was something I loved about its world, the characters, and the story it had to tell. Back then, I didn’t have as much experience with the series as I do now. I was still new to RPGs in general. But after spending almost 50 hours on the game in my current playthrough, I’ve realized that I don’t quite feel its magic as much as I used to. Granted, that could be because of dealing with adult life in the middle of a pandemic and a screwed up government, so magic is pretty hard to come by these days, but still.
Whether it’s that or the fact that I just burned myself out on the game, I don’t feel it the way I used to. With that, I decided to take a break from Final Fantasy IX and start a new file in Final Fantasy VII instead. (With the help of my girlfriend, because I am indecisive and couldn’t choose between VII and VIII, so she chose for me.) The moment I booted the game up and heard the opening theme, I felt right back at home. Even as I write this post, I’m blaring the Final Fantasy VII soundtrack. I’m already three hours in with Aerith in Wall Market, and still having a blast.
After playing it for just a few minutes, however, I realized something. I even talked to my brother about it to see if he felt the same. I have the Final Fantasy VII Remake, and I have absolutely and thoroughly enjoyed it. However, I seem to enjoy the original game more despite the fact that the remake added so many amazing new parts and fixed many of the narrative issues the original game had. But why is that, when the remake is most definitely an improvement? My brother got back to me and said he felt the same way, and explained it’s because of the nostalgia we have attached to the game.
As kids, even though we never had a copy of the game because it was too expensive online due to scalpers, we were super into Final Fantasy VII‘s lore, the characters, the story, the music, everything. We’d seen Advent Children multiple times, we had a copy of Crisis Core that we played the hell out of, we watched playthroughs, we pretended to be characters from the game when playing outside, and we even attempted to dress as Cloud and Sephiroth one Halloween.
Thinking about it that way, it occurred to me that the nostalgia was a big reason why I had such an attachment to the original game. Playing it brings me back to that point in time when life wasn’t so crazy. But of course, that’s just looking at life through rose-tinted glasses. We often make the past seem much grander than it really was, especially when the present day feels so hopeless. While it’s fine to reminisce on the past, it’s important to avoid over glorifying it, since that makes us resent the present even more. At least, in my experience. The point is that Final Fantasy VII gives me this feeling of being right at home. On top of that, I just enjoy the turn-based combat system more.
While I personally enjoy the original Final Fantasy VII more than the remake, that doesn’t mean I think any less of the remake. Heck, even now, I also feel like playing that. What it means is that this solidifies that our tastes are purely subjective, because we don’t all share the same memories. The collective unconscious might be a thing, but at the end of the day, we’ve all lived our own lives and made our own memories. We each have memories attached to things like video games, music, books, shows, movies, etc. That’s often why we get attached to them. It’s not the only reason we get attached to them, of course. That’s a whole other article in itself right there. But it is a common reason.
While nostalgia does often increase our love for a game, I’ve noticed that a lot of people either use it against others, or get defensive if others don’t like a game they enjoyed, or if someone likes a game they did not enjoy. Looking at it from a psychological point of view, I always saw this as a case of someone making the things they like part of their identity. So when someone dislikes something they like, it’s as though they feel like those people are disliking them, and they take it personally, intentional or not. I say that because that’s how I used to be and still sometimes feel.
When that happens, I reevaluate myself. The world is crazy right now. With social media being a thing, it’s easy for us to lose our sense of self. Perhaps it’s a feeling of inadequacy, helplessness, loneliness, or we’re lacking something important in our lives, like serotonin. Something makes us latch onto the things we enjoy and treat them like they’re an extension of ourselves, and that becomes a very thin shield to protect our rather fragile hearts. There’s nothing wrong with enjoying a game, especially if it brings back wonderful memories. We all need any bit of happiness we can get. It’s equally important to not forget our sense of self.
The Tales series is something I meant to get into way sooner than I actually did. Back when I was a teenager, I guess you can say I started with Tales of Phantasia, only it was before there was an English patch for it. I just remember being astonished at not only the visual style for it being a SNES game, but also surprised that there was voice acting in it. I didn’t play much of it because of the language barrier, but still, this is a series that has always been at the back of my mind. Even when I was a younger teenager, I’d heard some of Motoi Sakuraba’s work from Tales of Symphonia. Since then, I’d been wanting to play this series even more.
Flash forward six or seven years into the future. As an adult, I’ve spent most of my gaming time with Persona, Final Fantasy, Shin Megami Tensei, and Dragon Quest, and I’ve played most, if not all the games in each series so far. (I haven’t beaten them yet because it takes me forever to get through games, but still.) I’m rather burned out on the RPGs I’d been playing, so I ask a good friend of mine what RPGs he’d recommend that aren’t in those series, so later, he sends me this massive list of recommendations. One of the games on there was Tales of Vesperia. I’m pretty sure that game is available on most modern gen consoles now, but I decided to grab the PS4 version. (Though if I knew it was on the Switch, I probably would have gotten it for that instead.)
The moment I booted up the game, I fell in love with the anime-esque art style. Sakuraba’s music hit me with a wave of nostalgia from my years of listening to Tales of Symphonia music. The voice actors all sounded familiar and almost embraced me emotionally with a sense of welcoming, like I was coming home from a long journey, if that cheesy comparison makes any sense. After the prologue, I was raring to go. I loved how the dungeon-crawling worked, though I did admittedly get lost frequently in the first dungeon because I was just not all that observant. It took me a little bit to adapt to the combat style, but eventually, I got the hang of it. It reminded me of what a traditional turn-based RPG would look like if it all played out in real time, and I still love it. It makes grinding not feel as much like a grind.
I don’t really have much to say since I’m only seven hours in and haven’t had much time to play it since booting it up, but I can safely say I am absolutely in love with this game. The characters are all so charming, the world feels amazing, the classic RPG elements make it feel familiar and comfortable to play, and even though I’m currently stuck on a boss right now, I’m still having an amazing time with the game. If you’re looking for a fresh RPG that also shares similarities with what we RPG fanatics have come to know and love, I’d highly recommend picking it up, or at least listening to the music. Motoi Sakuraba is a genius.
With all the hype surrounding games coming out soon, Final Fantasy VII Remake has been one of the many incredible games announced to come out soon. The original Final Fantasy VII had such a major impact on the gaming world in 1997 that it seemed near impossible to reach that level with a remake.
Enter Square Enix.
They managed to capture the original essence of the game so well while making it feel like a new game entirely in such a perfect way that it’s unbelievable. The characters feel more alive than they ever have, the world feels fleshed out and refined, and the music is the best we have ever heard it. Bringing back original composer Nobuo Uematsu was an incredible move on the dev team’s part, because the reorchestrated soundtrack does more justice for the original music than expected. If you have a PS4 and you haven’t tried it yet, the demo is available for free on there. Feel free to give it a go if you want to feel how it plays!
My history with Final Fantasy VII is a little strange, I’ll admit. I actually have an old YouTube video from two years ago where I discussed half-assed reasons why I didn’t like the game at the time. Which is ironic when you consider what this blog page is all about. My philosophy on video games has changed so much in recent years. If you’re interested in watching past me try to explain stuff that doesn’t make sense, here is the video for you.
My history with Final Fantasy VII began when I was about 14 years old. I was just getting into the series at the time. Before I was 12, I didn’t even know what Final Fantasy was. All I knew of it was the name. My love for the series started with a classic DS game called Ring of Fates, which was part of the Crystal Chronicles spinoff series, and the GameBoy Advance port of Final Fantasy IV. Both games inspired my love of the series, and the latter was what sparked my love for combining fantasy with sci-fi.
I had more access to the internet when I was 12 years old, so when I was working on my books at the time, I would listen to music from the Final Fantasy series almost exclusively. I was obsessed with Uematsu’s work, especially with the music from his former band The Black Mages. Combining metal and rock with Final Fantasy music? Count me in.
Once I started high school, many of the people I met there were fans of the series and helped me access it a little more. By that, I mean introducing me to the age-old solution for playing games when you’re part of a middle-lower class family: emulation. Sure, it’s illegal, but my rebel teenage self didn’t give a rip. (Full disclosure: I still use emulators, but only to play games I already own legally on my computer and to play fan translations of Japanese SNES games. Even then, I still buy legal copies of said Japanese games when I can afford them for the sake of legality.)
I finally looked into the rest of the series and played the games my old 1GB Windows XP computer could run, which was pretty much anything for NES, SNES, and GBA. One game I always wanted to play myself was the aforementioned Final Fantasy VII. It was one of the games in the series that always seemed to evade me for the longest time. I knew the gist of the plot, the characters, and I’d heard the incredible soundtrack, but never got to play it. I saw a few episodes from a Let’s Play for it back in the day (by the YouTuber HCBailly, if anyone’s interested; he’s a great RPG YouTuber and I’d recommend checking his stuff out), and I even saw the movie Advent Children multiple times and played Crisis Core, but other than that, I never got to see the game firsthand.
It wasn’t until I was 18 years old and working full time that I got the opportunity to try Final Fantasy VII for the first time. I got the port of it for the PS3, and I did enjoy it, though over time, I began to wonder why it was so beloved. Like I mention in the video I posted, most of the Final Fantasy hoodies I found online were for Final Fantasy VII. Nowadays, I understand why, but back then, not so much, and it annoyed me, which, for some reason, ruined my experience at the time. I have no idea why. I was young and dumb, apparently.
A couple years ago, however, I finally gave the game another shot and pushed past the point in the game I never made it past. I reached the point where you learn the story of Red XIII and Cosmo Canyon, and I cried like a baby. It was that point in the game where I finally understood why this game was so beloved. It wasn’t just an overhyped game. It was a storytelling masterpiece. The cinematic elements, the character stories, the music, everything about it was perfect. Save for a few typos, but almost every game, if not every game, has a typo somewhere.
I still have yet to beat it; I got to the final Sephiroth fight about a month ago, but he just spammed status ailments on my party and I could never beat him for that reason (I can only blame myself for not being as prepared as I expected), but still, I got to experience the rest of the game in my 70-hour playthrough, and it was amazing. There were very few parts of the game I actually disliked, and they were just minigames. I loved everything else about the game.
With the release of the demo, I was immediately on it. I initially had my doubts, like I’m sure many people did. Or perhaps it wasn’t as much “doubt” as it was reluctance. The original Final Fantasy VII tells its story in such an incredible way. It was anyone’s guess as to whether it would feel the same, or even better.
I can confirm that it truly does the original game justice. Of course, that’s just my opinion and you can form any opinion on the game you’d like, but I personally love it. Cloud’s snarky attitude is back, the members of AVALANCHE feel more alive and fleshed out than they ever did, the combat feels fluid and smooth and combines turn-based with real-time combat perfectly, the writing is clever, witty, and somehow different from the original enough to feel fresh, but also similar enough to where you can tell it’s the final draft version of the original script. Not to mention the soundtrack. The reorchestrated music still gives me chills. It has what’s called a “dynamic soundtrack”, where the music fluidly changes depending on the circumstances, like whether or not you’re in battle and such things like that.
All in all, I can safely say that this remake is going to be mind-blowing to those willing to let their minds be blown. When you play it, go into it with an open mindset. Whether or not you enjoy it will be up to your own personal tastes, but if you were a fan of the original and are willing to adapt to the new combat system (which is really easy to get the hang of, especially for someone like me, who sucks at action-based combat), I think you’re really going to enjoy this game. I may even start a playthrough of it on the day of release on my Twitch and YouTube. We’ll have to see.
This game has been a big discussion point among the RPG community, or pretty much anyone who wanted to give this game a try. As is expected in this day and age of Gamers™ thinking they know better than developers, it’s received its fair share of harsh criticism and unnecessary backlash. Before anyone gets all up in arms, I will say that yes, criticism is fine, but negative attitudes and dragging people down for actually enjoying this game is not. Neither is insulting the developers, especially when they went through hell to get this game made. If you want to be angry at someone, blame the corporate side of Square Enix for putting such strenuous deadlines on the developers when they were already having a tough time. Regardless, this game has been out for almost a few years now and I’ve beaten it a couple times, so I figured I’d share my thoughts on it.
Allow me to apologize for my initial frustration regarding the topic. As a fan of the game myself, I’ve heard my fair share of berating and have grown rather tired of it. Thankfully, I don’t hear it as much these days, but it was particularly bad over the past few years. With the remake of Final Fantasy VII coming out in just barely under a month, everyone’s attention is turned towards that anyway. Mine included, to be perfectly honest, but that’s a conversation for another post at another time. (Right now, I’m just getting through my backlog of drafted posts I never finished. Hashtag procrastination.)
Final Fantasy XV was a magical experience for me. That could be said for every game in the series. Over the years, I had the amazing opportunity to play every game in the series. Unfortunately, not FFXI, but that’s simply due to a lack of access. Regardless, the point remains. Ever since I was a kid, Final Fantasy has always intrigued me, and it inspired my love of combining sci-fi and fantasy into one genre in my own writing. Something about the music, the combat, the setting, the stories, the characters, all of it was majorly influential on my career as an author and even a music composer. FFXV was my first PS4 game. It was the reason I bought a PS4 in the first place, and I was beyond excited about it.
I remember first seeing screenshots of it in an old Game Informer magazine back in 2010 (I think) when it was called Final Fantasy Versus XIII. I remember the old slogan “A fantasy based on reality.” I remember eagerly following every trailer or article on this new game for the duration of the development process and becoming enamored with this mystery game. Then I remember the day they revealed the title change and decided to simply call it Final Fantasy XV. I still have chills remembering the hype surrounding that reveal trailer. It was incredible, and remembering that feeling reminds me of my passion for video games all over again.
The moment Kingsglaive came out, I bought it as quickly as I could. I wanted to get my hands on anything related to Final Fantasy XV, and that was my first stop. While it was downloading, however, I saw that there was a livestream for the Abbey Road Studios performance of select songs from the FFXV soundtrack, a concert where Yoko Shimomura herself, the composer, would be attending, so I had to watch that. That was my first true glimpse into the music. I was already well in love with Shimomura’s work from some of the other games she’s done music for, but this concert put me in a trance. The music was just so beautiful, and getting to hear it performed live, even from a computer, was a worthwhile experience. Afterward, I got to watch Kingsglaive, a film designed to be watched before playing the actual game since it helps fill some of the plot in that you might not understand otherwise. Even the film was amazing as well, and a perfect compliment to the adventure that would soon follow. I won’t spoil any of the plot if you haven’t seen it, but if you like FFXV at all, I would highly recommend it.
Finally, the moment of truth. The game came out in November of 2016, if I recall correctly. It was around the time that I was finally regaining my passion for writing after a year of stagnation. I bought the game a week before I could even afford a PS4. I just wanted to assure that I had a copy before anything else. Then once I got a PS4, I could only think about getting the game booted up and finally giving it a try. I had to work all day that day, so I simply had to wait.
Once I got home and booted the game up, I was immediately in love. The brotherly dynamic between the four protagonists, the compelling story that begins where it ends and then takes you back to where it all started, and the oddly real yet fantastical world you get to spend the game in all drew me into the world of FFXV, and I loved every moment of the game.
I’d spend as much time as I could doing sidequests, exploring dungeons, anything to allow me to stay in this amazing world for as long as I could. I’d look for every radio in the game to listen to the numerous NPCs that spoke on it. I had so much fun with the game, and it was just such a wonderful experience.
The last few chapters hit like a truck, though. I played from chapter 11 to the end of the game in one sitting, and it was emotionally overwhelming, to say the least. By the time I beat the game, I actually had to set it aside for a few months before revisiting it. I did not expect the game to go that hard on the story, nor that it would be that emotional. The first eight chapters set up a false sense of security in a way, only for the last chapters of the story to break your heart.
Even so, my love for the game has not wavered. I still enjoy the game every time I play it. Since more time has passed since its release, they have also added many new features that make the game feel better to play as well, so I’d say now’s as good a time as any to play it. Especially with the release of the Royal Edition. I’m such a fan of the game that I have both the day one release and the Royal Edition, mostly for collector’s sake, but still. This game is an incredible experience, and I would definitely recommend playing it with an open mind. Just don’t play the end of the game as quickly as I did if you get emotionally overwhelmed easily.
I apologize for not exactly uploading these as frequently as I originally intended when creating this website. I’ve just been up to a lot lately. I recently finished writing my latest novel, I’ve been spending more time with my family, and I’m getting into digital art now, so I’m sure I’ll be posting some of that on here eventually. But regardless, we’re not here to talk about all of that. I would like to talk about a very overlooked game: Persona 1. Specifically the PSP version, since I’ve never been able to play the PS1 version.
I don’t have much of a history with this game in particular, so there isn’t a long rant awaiting you this time like there has been in the past. Like many fans of the Persona series, the original trilogy was sort of a mystery to me for a while, given that Persona 3 was my introduction to the series. So when I got Persona 1, I wasn’t sure what to expect.
Funny enough, pretty much the entire first hour I played of the game, it immediately gave me Shin Megami Tensei if vibes. The whole scenario of hopping between one dimension and another reminded me an awful lot of the series’ predecessor, and I was quite pleased with how it handled. The characters had a fun and unique dynamic, the music was fantastic, and I fell in love with the first person dungeon-crawling elements I’d come to know and love playing games like the old school Shin Megami Tensei games or the Etrian Odyssey series.
In terms of the combat, there was a bit I didn’t understand initially. It felt like regular turn-based RPG combat, but its proximity-based system threw me for a loop initially. Depending on characters’ placements on the map, their attacks could only reach a certain distance. Some regular melee attacks could attack just one enemy, some could attack multiple, the list goes on. I got sort of used to it, though my patience wore somewhat thin during my first attempt at playing the game. I got to the warehouse beneath the SEBEC building, and suddenly the game felt much more difficult. I stopped playing for quite some time. It wasn’t that I disliked it at the time. I just knew I wasn’t ready to play it.
I finally picked it up again months after, deciding to start over from the beginning, and I had way more fun with it. I don’t know what was different, necessarily. Maybe I just understood the combat more. I took more advantage of the auto battle feature when level grinding, which is something I never do in RPGs for some reason. As soon as I started doing that, it felt like I was suddenly playing the game the way I was meant to.
There isn’t much I can say about the game without just getting redundant, but it has quickly become one of my favorite games in the series. The music is just so good, the characters are well-written, the combat is fun once you’re used to it, and the story itself is a wild ride. Like I mentioned, I had no idea what I was getting into when I first played, but the game certainly went places I never expected it to. In my personal opinion, I feel like this game is a must-play for any Persona fans. If you’re used to the newer games, the combat can feel a little slow at first, but you quickly become accustomed to it. It is a fantastic game, and I hope that maybe this has shone some light on why I love it so much.
If you’re interested, I’ve been doing a blind playthrough for this game on my Twitch/YouTube! It’s very intermittent in terms of when I play it, so the playthrough is far from over, but I’ll put the playlist here if you’re interested. In any case, I hope you have a wonderful day!
Ever since Atlus announced that they’d be making a sequel to the original Persona Q, which remains one of my favorite 3DS titles to this day, I’ve been hyped from day one. To make a long story short, I got into the original PQ because of the franchise’s predecessor, Shin Megami Tensei. The fact that there existed a first person dungeon-crawler featuring the Persona characters I’ve come to know and love over the past few years made me happy.
(I know Persona 1 was a first persona dungeon-crawler, but I never saw them doing this again.)
And then this beautiful gem of a game was announced.
I watched every trailer, every character overview, and basked in the amazingness of the music. I was ready. Of course, it came out in Japan long before its release here in the US, which is pretty standard for Atlus titles, but then we received unfortunate news that the game didn’t sell all that well in Japan. If I recall correctly, anyway. I’m not necessarily the go-to source for info like this. I just heard about it before localization of the game happened. As a result of the game’s poor sales, they made the decision to just keep the game’s Japanese voice acting in, and, possibly, if enough people in the US show interest in the game, they may consider adding English voice acting later down the road as DLC, like the Japanese voice patch in Persona 5.
As is normal on the internet these days, people got all up in arms about it, but personally, I don’t see the point. Yes, I had come to know and love the English VAs over the years, but English voice acting or not, the game still got an English translation, and I’m beyond thankful for that.
Backstory aside, I got my copy quite early. It just arrived yesterday, despite not actually being released to the public until June 4th, so I figured I’d give a little first impressions treatment to what is my new favorite title on the 3DS.
Honestly, all I can say is that this game is as amazing as I expected and then some. It’s not just another Etrian Odyssey game with the skin of a Persona game. (I’m over-simplifying things, but still.) It doesn’t feel like they just copied the assets from the first game and brought them to this one. Everything feels almost redone from the ground up, save for, perhaps, the engine itself, but that doesn’t matter.
The writing is incredibly solid, like in the rest of the Persona series. Every character remains faithful to their original selves from their respective games. The music, as is to be expected of a Persona game, is absolutely incredible, even more than I expected, to tell you the truth. Prior to the game coming out, I only heard the battle themes and the incredible intro theme, but after having gotten to start the game, it all sounds amazing and fits well. The animation and art style are both absolutely gorgeous. The chibi models look even better than they did in the original Persona Q.
And of course, there’s the gameplay. Honestly, when I was playing it, it gave off heavy old school Shin Megami Tensei vibes to me in the best way. It could also be because it reminds me of Strange Journey, another favorite title of mine on the 3DS, but still. I’m playing the game on Normal mode, and even the tutorial battle showed that, yes, you are playing an Atlus RPG, and yes, you will get your ass handed to you time and time again, and I absolutely love it.
To make a long rant short, I’m glad I pre-ordered this game back in February. It was worth every penny and then some. June 4th is its release date, so if you didn’t get the chance to pre-order it, I highly suggest purchasing it. Let’s show Atlus some love, and show them that the Persona series has a legit fanbase internationally. To end things off, I’d like to share a couple of my favorite songs from the game, so here we go.