Thoughts on Persona 1 (PSP)

This song never gets old, I swear.

I apologize for not exactly uploading these as frequently as I originally intended when creating this website. I’ve just been up to a lot lately. I recently finished writing my latest novel, I’ve been spending more time with my family, and I’m getting into digital art now, so I’m sure I’ll be posting some of that on here eventually. But regardless, we’re not here to talk about all of that. I would like to talk about a very overlooked game: Persona 1. Specifically the PSP version, since I’ve never been able to play the PS1 version.

I don’t have much of a history with this game in particular, so there isn’t a long rant awaiting you this time like there has been in the past. Like many fans of the Persona series, the original trilogy was sort of a mystery to me for a while, given that Persona 3 was my introduction to the series. So when I got Persona 1, I wasn’t sure what to expect.

Funny enough, pretty much the entire first hour I played of the game, it immediately gave me Shin Megami Tensei if vibes. The whole scenario of hopping between one dimension and another reminded me an awful lot of the series’ predecessor, and I was quite pleased with how it handled. The characters had a fun and unique dynamic, the music was fantastic, and I fell in love with the first person dungeon-crawling elements I’d come to know and love playing games like the old school Shin Megami Tensei games or the Etrian Odyssey series.

In terms of the combat, there was a bit I didn’t understand initially. It felt like regular turn-based RPG combat, but its proximity-based system threw me for a loop initially. Depending on characters’ placements on the map, their attacks could only reach a certain distance. Some regular melee attacks could attack just one enemy, some could attack multiple, the list goes on. I got sort of used to it, though my patience wore somewhat thin during my first attempt at playing the game. I got to the warehouse beneath the SEBEC building, and suddenly the game felt much more difficult. I stopped playing for quite some time. It wasn’t that I disliked it at the time. I just knew I wasn’t ready to play it.

I finally picked it up again months after, deciding to start over from the beginning, and I had way more fun with it. I don’t know what was different, necessarily. Maybe I just understood the combat more. I took more advantage of the auto battle feature when level grinding, which is something I never do in RPGs for some reason. As soon as I started doing that, it felt like I was suddenly playing the game the way I was meant to.

There isn’t much I can say about the game without just getting redundant, but it has quickly become one of my favorite games in the series. The music is just so good, the characters are well-written, the combat is fun once you’re used to it, and the story itself is a wild ride. Like I mentioned, I had no idea what I was getting into when I first played, but the game certainly went places I never expected it to. In my personal opinion, I feel like this game is a must-play for any Persona fans. If you’re used to the newer games, the combat can feel a little slow at first, but you quickly become accustomed to it. It is a fantastic game, and I hope that maybe this has shone some light on why I love it so much.

If you’re interested, I’ve been doing a blind playthrough for this game on my Twitch/YouTube! It’s very intermittent in terms of when I play it, so the playthrough is far from over, but I’ll put the playlist here if you’re interested. In any case, I hope you have a wonderful day!

I definitely need to finish this playthrough some time.

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