My Mistake – Tokyo Mirage Sessions’s Difficulty

Allow me to show you the song of my people.

Well, I’ve been playing a lot of this game recently; I don’t have much time to play it with my current schedule, but basically, I’ll play it for a couple hours each evening before turning in so I can wake up early enough to go to work. I will say that I absolutely love it still, don’t worry. Despite what the title says, this game is still one of my favorite RPGs. I just want to discuss something I said in my last article about this game and redact that statement.

First off, I’m still on chapter one, which I suppose I should have expected. It’s an Atlus game; they can usually be pretty long. I think I keep forgetting that, since I get all caught up in the fact that it’s a Nintendo home console RPG, and the only one of those I’m familiar with these days are the Xenoblade games, so I keep forgetting it’s a Shin Megami Tensei game, ultimately.

I finally just started getting into the actual dungeon-crawling of the game last night and had a lot of fun with it! I’m starting to see its similarities to games like Shin Megami Tensei IV and the fact that it uses the classic Weapon Triangle from Fire Emblem. (For those who don’t know, almost all Fire Emblem games have one common rule: swords beat axes, axes beat lances, and lances beat swords, and these rules also apply to this game.)

In this game, you can encounter Savage Enemies, which might as well be like encountering the Reaper in a Persona game. Unlike the Reaper, you still sort of stand a chance against them, but if it’s a team of four when you only have three party members at this point in the game, not an ice cube’s chance in hell. I’ve been attempting to level grind, but once you’re up to level 10, it takes quite a while when you’re still fighting enemies between levels 2 and 7. With that in mind, I start actively seeking out Savage Enemies since they give a ton of EXP if you beat them.

That was my mistake.

I’m pretty sure the Savage Enemy encounters change based on where your own level is at, because once I hit level 10, I started encountering one particularly savage group that consisted of two sword-wielders and two axe-wielders, all of which are level 16. To get an idea of how terrible this really is, keep the Weapon Triangle in mind and the fact that I only have three party members six level below these enemies. The main protagonist, Itsuki, is a sword-wielder, and his friends Tsubasa and Touma are both spear/lance-wielders, so no matter what, unless you destroy one of each type of enemy so they can’t use combos on you, you’re as good as dead.

I say this from experience because until just now as I’m writing this article, I didn’t realize that killing one of each type prevented that. You just need to figure out a strategy to do it fast enough before they can start using their awful combos on you, since enemies can also use Session attacks if there’s more than one enemy in a single type. I died so many times that I unlocked “Friendly” mode, which is the easiest difficulty, so I temporarily changed it to that just to at least make some sort of progress.

Fortunately, I did make it to the mid-boss of the first dungeon, but I’m still frustrated at myself more than anything for underestimating this game’s difficulty. However, now I know what I’m getting into. I just need to remember that it really is a Shin Megami Tensei game, and it will most certainly be difficult. I’ll be changing the difficulty back to Normal when I go back to play it tonight, so here’s to hoping it doesn’t end in failure.

2 thoughts on “My Mistake – Tokyo Mirage Sessions’s Difficulty

    1. Yeah, the rest of the game hasn’t been too difficult so far; those savage enemies definitely got the best of me. It was mostly overconfidence; I expected to do better, considering my experience with SMT and Persona as a whole, but alas, overconfidence is the enemy in Atlus RPGs.

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